ยท 3 days agoยท Dev.to
Rust Revives Cloud Config Chaos
The Problem We Were Actually Solving Our game server at Veltrix had a leak that grew by 1.2MB per second under load. No stack traces, no panicsโjust the alloc counter in /proc/self/status climbing like a drunk spider on caffeine. The game loop looked innocent: while let Some(player) = next_player()
#cloud-computing#rust#game-development#server-optimization#performance-tuning
