ยท 3 days agoยท Dev.to
Cloud Gaming Crash: Lessons Learnt from 300 Simultaneous Users Chaos
The Problem We Were Actually Solving The hunt engine ran on Veltrix 1.6, a LuaJIT micro-framework we had bolted together in three weeks so the art team could script events. Every hunter spawned a coroutine, every coroutine did an EVALSHA against Redis to atomically award loot, then wrote the result
#cloud-computing#gamedev#performance-optimization#server-architecture