Idle Game Economy Design: What Your Currency Sinks Actually Eat
There's a tidy framework going around for idle game economy design. init(self, resource_in, resource_out, rate): def apply(self, economy): cost = self.rate(economy.player_level) economy.destroy(self.resource_in, cost) # the sink economy.grant(self.resource_out) # the reward The "Absorbs" column only
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